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Chris Griggs


  • Chris’ thoughts on HTML5 Canvas, SignalR and Git

    HTML5 Canvas HTML5 canvas is a powerful little container for graphics which I only used the smallest set of features of. Other features to explore would be changing of line colours/styles, and of drawing shapes. There are also other algorithms for drawing lines (Bezier/Quadratic) that might lead to smoother lines. Problems arose due to different implementations between web-browsers; chrome seemed to fare the worst here, especially when reporting the position of events. Some of the other features of HTML5/CSS3 I[...]

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  • Implementing an HTML5 Canvas screen overlay

    Part of our Dev Camp project this year involves being able to annotate a presentation slide using a mouse, finger or stylus. We instantly looked to the HTML5 Canvas element to provide a bitmap drawing surface. Sizing and scaling the Canvas When first trying to create a canvas that overlaid the screen I discovered that they had two height/width properties. canvas.style.height/width – CSS attributes canvas.height/width – DOM properties The CSS attributes can take percentage values (100% in our case), the[...]

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